Each scene is a 3D Gaussian Splatting reconstruction from a capture taken by a person turning in place. You start at the
pivot, the centre of that capture; views close to it look best.
Mouse & keyboard
drag look around (you grab the scene)
WS forward / back, AD left / right
E up, Q down
←→ left / right, ↑↓ up / down
(shift forward / back)
wheel forward / back
Touch
one finger: look around
two fingers: drag to move sideways / up, pinch to zoom (field of view)
gyro button: turn the phone to look around; drag sideways to recentre.
gyro radius swings the camera around a point behind it, like a phone at arm's length, for parallax
▲▼◀▶ pad moves, up / down buttons rise and sink; hide it with the move button
Shortcuts
r reset view, p back to the pivot
m cycle head motion (off / circle / head bob)
b boundary sphere on / off
? this guide
Tips
Head motion moves the camera around your position automatically, a circle or a random head-like sway, to show parallax.
Set its size and speed in the panel.
Stay within 0.5 m of the pivot. A boundary sphere fades in once you are more than 0.3 m away
and stops you at its wall; toggle it with b to roam freely.
Far from the pivot you will see holes: black means the region was never observed.
Scenes marked (fixC_v1) have a pre-fix toggle (f or the panel): it flips to the model before
the FixAnything fix (stage 1), keeping your position, so you can compare the filled holes.
Large scenes (the real capture is 4.75M splats, 69 MB) need a desktop-class GPU; lower the browser window size if it stutters.